The travelers awaken only to be told they can’t go outside. The innkeeper tells them that a dense fog blanketed the town a few hours after they arrived, and with them being the only new arrivals, he thought that maybe something had followed them. Upon mentioning this, the innkeeper changed his tune and told them to go outside where he heard a lot of screaming.
Upon exiting the inn, Henry allows most of them the chance to fly up onto the surrounding rooftops while the ranger pulls out his Sunblade to illuminate the area. With the illumination in effect, they notice several zombies lurking around corners and in alleyways, waiting to strike, and in the middle of the street are two ghosts.
The ranger attacks the two ghosts, only to find out that they have no intentions of being hostel. They, like the zombies, are being controlled.
It doesn’t take much to remove the zombie threat. They had all been dead for a long time and one good hit turned each into a small pile of dusty remains. These zombies had been eating people, though, so there were bits of remains and gold in their stomachs. During the elimination of the zombies, the controller stepped out of one of the houses down the street. Being closer to what he was controlling enabled him to better control them, and the ghosts that had been resisting were now attacking everyone, including the Necromancer. Once the necromancer was gone one of the ghosts, the male, disappeared, but the female remained behind.
Henry, in his drunken state, thought it would be fun to proposition her, and to his delight, she accepted, and they went off to find a private area where he could fornicate with her ghostliness.
The rest of the party alerted people that there was no more threat, and after a small bit of shopping, and collecting Henry, they decided to leave town, but they had no idea where to go. The cleric then decided to take the time to master a spell he had just garnered. He cast Hand of Fate to find out where they should venture next. When the spell was cast a hand appeared before them, giving them all the finger.
The cleric asked where they should head to next, and the hand pointed east. There are two known towns east of Sadira; Springwood and Pedang. They decided to head to Springwood since it’s closer, only about a five day ride.
On their way out a bird land in the middle of town with a note attached to it. The note is for the ranger, it’s from the bartender from The Dirty Sanchez in Jabari. He tells him that if they collect the keys and use them properly, they can stop the end of the world.
They leave town, and near the end of the second day a brilliant flash of light appears before them. Once the light subsides they see three dark angels standing before them. Two men and one woman. In typical Henry fashion, he tries to proposition the woman, who in turn points at him and gives him Gonorrhea. The angels reveal that they were sent to cellect the key. Knowing what the note said, and going off the fact that these angels didn’t look at all heavenly or good, the group decided that they’d better keep the key, thus triggering the angels to attack. Ricky is able to pull off his mind mojo on the two males to get them to attack each other, but it’s pretty clear the woman is the one calling the shots.
A few of the member surround the angels, who have taken heavy damage.
To be continued…